null void beam stellaris. • 5 yr. null void beam stellaris

 
 • 5 yrnull void beam stellaris  Stellaris @StellarisGame

Must use Rare Crystals to build. Ultimately went Kinetic on Battleships and Plasma on cruisers. It is currently opposed by the Mars-based Settlement Defense Front. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. I would think it's a later gun tech because +400% shield damagePropulsion Proponent Proclamation. . A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. I'm going to unlock destroyers soon and for my corvettes I have lasers or null void beams to choose from. The latter is usually more effective at taking down shields, if you can equip it. 4. Is the railgun better than the null void beam against shields? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIt is absurdly effective against shields but highly ineffective against both armor and hull. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. 2 Null Void Beam; 3 Kinetic weapons. I wasn't very happy with how the extra dimentional weapons used a weird beam effect that was hardly vissible. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldGeneral. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are. Another is a null void that gives a small dark matter income and. Technology. 39 * 25% = 3. • 5 yr. Share to. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. 4. Not sure if this is "meta" or. Comment . Todos os direitos reservados. Marauders. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. The crafting recipe is unlocked at Enderman Slayer II. For most other of these techs, that is simply not the case. Attachments Myst's Ugly As Hell Stellaris Shipbuilder - fixed by AJ. I was spending my time researching and exploring new. Reply Averath Platypus • Additional comment actions. Awakened empires get pretty severe debuffs after a while, so you can work on building your fleets/economy while that is ticking up, There’s a list here of their ships and weapons load out, the Rock Paper Scissors style works like this. At that point it actually is fantastic because no normal weapon. They are outclassed by L-only weapons late game, but they are your best bet for midgame, both for arming Starbases and equipping Cruisers. Propulsion Proponent Proclamation. Example: research_technology tech_starbase_3. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. paradox pls fix. com - SIG P250 2SUM 9mm Pi. This tiny and relatively non-invasive mod replaces the Gateways introduced in Stellaris 2. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. But combined with plasma, neutron or lances it is a really useful weapon. It seems that kinetic launcher is better compared to null void beam (L size). Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Toggle signature. I would think it's a later gun tech because +400% shield damage. That's with pure armour and anti armour weapons. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. It is absurdly effective against shields but highly ineffective against both armor and hull. Large null void beams only do 66. 解锁特性: 合成人劳力. Close. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining. being ineffective at damaging either. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If you're counting glandular acclimation, there's no real benefit to being lithoid. Also might perform 'slightly' better as anti-shield once you get into repeats. With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. 2. All rights reserved. Amoeba: a decent early-game strike craft alternative, but it goes obsolete very quickly due to how cheap the strike craft techs are. Mining drone lasers have no unique thing about it. 39 * 500% = 66. The main weapons are Kinetics + Null Void Beam. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. Even with the artillery computer + launchers. Small weapons have a range of 30 for the vast majority with lasers being 40 and void beams being 60 (anti-shield). Would the dmg against shields now be 13. 390K subscribers in the Stellaris community. But yeah there will be a planet with the portal on it that gives you portl researcher jobs. Lasers are great. Null-void beam would then be useful!. . A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Null Void Beam is a weapon module for small, medium or large slots. #3. Full battleship fleets, %to hit computer. 7 Technology List – T to Z. Question. . Must use Rare Crystals to build. Best. In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. They do pair well. I've playing Stellaris since the Ye'Oldie versions of Stellaris and we used to be able. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. 花费:26. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. Its average damage also appears to be on par with a tier 2 energy weapons like blue laser so late game it looks pretty trash as well. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. I'm wondering if I should replace my null void beams with the level 4 railguns. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. If Iroquois started the war then enforce peace on Iroquois. Energy Siphon is early game, and Null Void Beam is an extremely rare drop so we don't count this any further. Butt null beam has much shorter range. ago. 5 focused arc emitter's. 95 damage/day against shields, and only 13. I don't know if it's actually better than the other choices though. Null Ovoid is a RARE Slayer item obtained from crafting. WealthyAardvark • Shared Burdens • 4 yr. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. You can counter build. You don't need this mod if you onl. We would like to show you a description here but the site won’t allow us. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. Guardians. as title saysas title saysas title saysThis article is for the PC version of Stellaris only. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. shields) and have longer range than plasma at all sizes. It's the "Null Void Beam". I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. Null Void beams are great for a full energy build, mostly because they have amazing range on them for taking down shields. 10] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. 6 Technology List – Q to S. All types of planets. Stellaris. Is null void beam good? General. 16. github. Your expanded tech mods have really. 维护费:0. Gallery. R5: Got doorway event and null void. Component SmallAllowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of a repeatable) and at higher tiers than their techs would be. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A oldent85 Science Directorate • Additional comment actions. Quite a few of the special event techs like the Null void should simply become part/accessible to everyone. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. These IDs are intended for use with the “research_technology” console command. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them showing up if you had Technological Ascendancy AP I also remember that the Kettling Star Pack use to get Plasma Cannons and Null Void. 4. Stellaris. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. I'm wondering something, if no one knows I'll just find out myself with a friend. Question regarding null void beam. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. 3. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. Third option seems flawless as unbidden don’t use point defence. I use they/them pronouns. thanks for watching and help da cha. !!!Universal Resource Patch [2. At 40 repetitions you have increased the damage by 200%. Copied; Likes (8) Comments (0) Copied; Likes (8) Like 8. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. 39 * 500% = 66. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Usage. I'm wondering something, if no one knows I'll just find out myself with a friend. 260. For example, putting one null void beam and two lasers on a corvette should be fine. Galactic Surveyors. Obviously, replace technology_id_here with the technology ID of your. Also fixes the Null Void Beam icons. They have inherent regeneration of 1% of their base health per day. Also added the Enigmatic Encoder afterwards with little improvement. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Null void beam (S, L, M) - can be obtained via researching void. Aug 13, 2021. I don't think so, null void beam is just better as your anti-shield weapon. I would think it's a later gun tech because +400% shield damage相关页面: 舰船组件. I've also been lucky enough to get null void beam and trying those out with neutron launchers. 0: Event fires every game I settle planets to any degree. 158 Badges. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. 4880804. Follow @StellarisGame. Sometimes its a utopia, someties they are in war, ive had quite a few outcomes so far. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. Note: Gigasctructural requires Utopia, and Certain ships/megastructures in NSC2 won't work without Apocolypse/Utopia. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). But if you're just researching normally and have both options, depends on if you want your science ships to teleport, or have good shield stripping. . 2 Ancient Macro Batteries; 3. 3 beta branch (checksum 1960) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Stellaris Real-time strategy Strategy video game Gaming 12 comments Best enfo13 Rogue Servitor • 5 yr. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. I fixed all the math in this thing and added null void beams plus some other stuff (biggest mistake was that the battle tab looked at the wrong evasion stat). 0: Event fires every game I settle planets to any degree. Well, Null Void Beam alone is a terrible idea. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. Get Amino. 3424486444. One hull technology gives corvettes. I would think it's a later gun tech because +400% shield damageLet’s discuss what’s the bests weapons to fight unbidden crisis ships. 95 dps vs shields while kinetic artillery is better in every possible way with 91. 5 focused arc emitter's. 95 damage/day against shields, and only 13. Which leads to the next problem: Missiles are shield. Masked Ermine. I would think it's a later gun tech because +400% shield damageStellaris 50423 Bug Reports 30733 Suggestions 19125 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. ago. If you are very lucky, the best would be a mixture of mostly plasma and null void beams. #footer_privacy_policy | #footer. The picture for it was green. ago. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on. 4 dps vs shields and much better performance vs everything else. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the. . If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. April 22, 2019 Travis Scoundrel 0. Shields can generally be wiped out easily with a few null void ships or kinetics. Tech administrative ai. Active Wikis. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. 6 Technology List – Q to S. It's therefore important to supplement plasma with an anti-shield weapon like railguns, autocannons, artillery, Tyanki energy siphons, or the Null-Void Beam. The objective is to expose them to field conditions before flipping the switch to make this. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Paradox. The Null Void also has really good range (artillery range on L slot); this makes it way better in combination with other energy weapons than kinetics. It's the "Null Void Beam". 9 but should work with previous version too Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again?. Later you get a project to get more dark matter per portal job. png 52. Once I get Lance, I'll swap the null void beams to the middle section and put the lance in the forward section. I would think it's a later gun tech because +400% shield damageIt's the null void beam, which used to show up all the time in game, but I think it's rarity has been tweaked, as I haven't seen it in a game in ages. Materialists are no different, but just have reduced odds of rolling psionic theory. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Spamming 200+ of em pretty much melts things. Obviously, replace technology_id_here with the technology ID of your. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars Large Kinetic/ missiles 100 150 million Almost precisely 1 AU - to the point where I suspect this is no accident. Dec 28, 2009 5. I know what 100% shield pen does but how does the extra 50% effect the weapons performance?Go to Stellaris r/Stellaris. yuzhonglu Dec 7, 2022 @ 11:46am. Related wiki. Report. 0. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe Overtuned origin was a step in the right direction, but it still leant it’s self to a Xenophile playstyle. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. Autocannons are good on corvettes. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. Even at 400% increase and 50% decrease, Neutron= 500+ dmg, while Void= less than. . )”. Otherwise, an opponent with lots of arc emitters will push you towards crystal plating, which is countered with lance, which is countered with shields, which is countered with giga cannon. 39 * 25% = 3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 大型太虚光束 Large Null Void Beam. The Void Beam is also practically useless against Armor or Hull (-75% dmg). If playing with the Void Dwellers origin (AI empires can't trigger it) then there is a 1% chance that during the. Plasma or Lasers. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 2. And then there's the hell dimension. Thread starter Synergy2255; Start date Nov 28. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). Jump to latest Follow Reply. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. The problem of null void beam is that it's bad both early and late. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. You have to manually opt in to access it. and if you didnt have any shields their lasers were just cutting you to ribbons. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. true. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. fighting with a starbase with a fleet means yer guys were firing on both. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. #4. • 5 yr. as title saysA searchable list of all event codes from Stellaris. 5 Scourge Missiles; 5 Strike Craft. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). The null beam does 13. Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. 520. Go to Stellaris r/Stellaris. #footer_privacy_policy | #footer. ago. These come in three forms: shields, armor, and hull. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. The-red-Dane. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. Null void beam is the best early game weapon against shields. Enclaves. Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder. Members Online • Daft_kunt24. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. 4. Also, other opponents will have different defenses and that will effect what you should use on your ships. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. and if you didnt have any shields their lasers were just cutting you to ribbons. Null void beam x35. Null void beam (S, L, M) - can be obtained via researching void. Edit: woops nope. I’ve been using a fleet of 100 menacing corvettes with null void beams and mining drill lasers, and they take out things amazingly fast and in beautiful fashion. It’s a shame those weapons come from RNG since they are better shield strippers till you get to like Kinetic Artillery and Mega cannons and they allow you to focus on energy weapons so you can use your engineering research for other stuff. This mod changes the Extra Dimentional Weapon effects to something that resembles plasma a bit more. The Voidspawn is one of the most devastating enemies in Stellaris, and can only be defeated by an exceptionally powerful or well-designed fleet. I don't like the 2H + 2S + 2P section, because S seem like a waste on a Battleship hull, and P is worthless if you have Strike Craft. 40. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. Null Void is an extremely situational weapon. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. *Archeoengineering should allow the acquisition of null-void beams. io] What's new-Added Null Void Beam research -Added ability to research Gateway tech without having gateways in borders (meaning you can construct gateways even if you've disabled them from start) -Added late-game alternative to research telepathy Enjoy! P. View attachment 441677The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. I like to mix carrier ships and pure broadside battleships 1:1. 3. ago. Steam Workshop: Stellaris. I'm wondering if I should replace my null void beams with the level 4 railguns. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. Well, Null Void Beam alone is a terrible idea. • 26 days ago. Wyndyr • 5 yr. others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. : The supermassive black hole in the center of probably every galaxy. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. 11 comments. The same goes for Stellaris too, the main reason Battleship artillery was so strong is because they would never get hit in. From personal experience, based on my Dory-level memory, post-3. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. The following 200 files are in this category, out of 481 total. I just wish that it came on a lot more often than it does now. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. But combined with plasma, neutron or lances it is a really useful weapon. Null void beams vs disruptors vs strike craft and missiles. Into Stellaris? Join the community. I think it’s also the event chain which gives Null Void beams. it's the null-void specifically, but it also has a chance to show up instead of the dimension of suffering. ((( NSC3 - Season 1 ))) Created by CaptainX3. Null Void Beam Edit. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-Armour To answer your other question, the kinetic artillery is significantly better in all respects. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. [deleted] • 5 yr. Null Void Beam, Good or Doodoo? (On Console, Overlord dlc update for the pc homies) Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. Even better, M slot NVB matches L slot Plasma range ( or if used in reverse, outranges, ensuring the shields are long gone before. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades. The Plasma then starts doing its work when your fleet may have. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 2 Null Void Beam; 3 Kinetic weapons. shields up through t4, although I think it's outdamaged by every single other weapon in the game against both armor and hull. Therandomfox. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. They’re absolutely horrid for doing anything short of stripping the shields off of a target so that specifically Plasma Launchers can kill it (and even then standard same-Tier Mass Drivers and Lasers are just as if not more effective working together). The AI almost always loads PD, so I generally. Report. 3 Autocannon; 3. I don't want the other events really. Not that big of an issue. Teir 3 strike craft x90. + 4 Null Void Beam (M) or something similarly synergistic. Rock Dec 7, 2022 @ 12:15pm. S. How about using null void beams on your ships and nothing else ? Reply reply. Masked Ermine. 4. The Void Beam is also practically useless against Armor or Hull (-75% dmg). 36. 6. And eventually you'll be able to research both. as title saysNull Void is the greatest dimensional portal event in the game. Join.